Tuesday, December 30, 2014

[Mappack 1.4] Fully back on track!!!

Hey guys,

In the last few months, we were on and off working on the mappack.
There wasn't a lot of motivation for it, a lot of struggle and confusion as well.
I'm glad to say we have gotten rid of nearly all our struggles and confusions and we understand fully what we are doing and where we are heading.

We had trouble with the placements of maps mostly. SAMP placement and SA placement are 2 completely different things. the code for it is so confusing compared to each other and a real headache trying to get from one IPL into the other.
We managed to find some better tools and programs for it and now we are able to get stuff done quickly and swiftly. Instead of a monthly task, placing a map will probably be cut down to between a day and a week, depending on the factors that play a big role, like finding a free spot, how many dff's there are and also how much it actually is.

Also, i'm glad to inform you that we have Naka helping us out with this.
As a matter of fact, together with him we were able to understand things even better.
Not only that, we will now be working on the server more as well!
Jay and I are getting some server scripting lessons from Naka so we are able to get stuff done even better and faster for the server.

Now, i'm not saying Naka is fully back, but we're all very happy he's here to help.
Most importantly, we are thrilled to be hanging out with him again.

This will be the last post of 2014, not sure when we will post in 2015 to be honest.
Probably nothing will happen in February, since GTA V will release in late January and almost everybody from the mappack modding team is getting it, including myself.
As soon as we have more updates, I will make another post.

Oh right, just one more last thing...
If you want to make any suggestions, you can do it right here on the uD forums.
Just make sure to follow the template ;)
More interactions through the forums will come very very soon.


Tuesday, November 25, 2014

[Mappack 1.4] Announcement Trailer.

Hey guys,

We're ready to get this out to everyone now.
Please share this around so we can get the best feedback on it.
We would really appreciate it a lot!

forum topic: mp_teaser


[Mappack 1.4] Step 3 - Confirmed New Maps

Hiya guys,

I apologise for such a late post.
There has been activity in mappack, but also in tons of other things.
I lost track of everything and ended up forgetting to inform you guys on the updates.

With that out of the way, i'm glad to announce we have placed some new maps.
So far, we got:
  • Transfagarasan
  • Okutama
  • Gokart Route2
  • Akagi (old version, retextured)
  • Tokyo Highway / Expressway (beta version, hopefully full version soon)
  • Gunsai Touge
  • Odaiba
This has been the progress so far.
At this point, we are still busy with converting and placing maps, but we are also still looking for new maps.
So if you have any good maps to share, please do so.
Hopefully we might be able to add it.
We really need a couple of extra touge's!

Also, we are going through the last fase of retexturing and it's really looking amazing.
We hope you guys will like the new fresh look on the old maps as much as we do.

This season we probably will not update a lot, so expect more next year ^^.


Saturday, August 30, 2014

[Mappack 1.4] Step 2 - Textures v2

Hi guys,

The process so far with the textures is going great!
With Trick taking the lead on retexturing, the process that has been made is amazing!
So far, these maps have gotten retextures:

 - Autopolis
 - Old Irohazaka
 - Usui
 - Okaru
 - SinMyogi
 - Ebisu East (Higashi)
 - Bihoku
 - Project Touge
 - Drift Korea
 - Rokko

Most of them are made from scratch by Trick himself, some have just been touched up a bit to look slightly better.
Hopefully soon enough, we will have retextured every map.
New updates will be announced right after they have been made.


P.S. we have added new maps, but we have some trouble with placing them on the map.
They might not have any ramps to drive on like in previous versions, but we will try to keep those in. No guarantee on that though.

[Mappack 1.4] (Slowly) Back on track!

Hi guys,

We have been working from time to time on mappack itself, but its still at a minimum.
We will keep you guys up to date - maybe monthly - on the process itself.
Sorry for all the inconvience.
We hope you guys have been patient and still will be, because it's all worth it!


Monday, March 24, 2014

[Mappack 1.4] Delayed!!!

Hi guys,

I come with some sad news to some.
The mappack has been delayed.
The process is at minimum level and there won't be enough further updates for now to announce.
There are some technical reasons around it and some personal.
Till then, Mappack will be put on hold.
Hopefully it won't take to long.
The next update will probably tell whether the release will be delayed as well or not.

Sorry for the inconvenience.


Sunday, February 16, 2014

[Mappack 1.4] Step 2 - Textures v1

Hey guys,

Pretty quick and short update.
First thing we will be working on is refreshing the maps.
They have been driven on for about 1-2 years, maybe even longer.
We decided to retexture as much as we can.
For now, we are looking at some retextures done by others.
Afterwards, we will see what we can do to finish up some things.

We got some polls up.
Hopefully you guys can vote on those.
If you wonder what the textures look like:

SAkina Seasons:                                    Rokko Seasons:

Hopefully you guys can make a good decision.
If you don't like any of these, please let me or anybody from the Mappack Mod Team know.
We will try to get the best textures for you guys.

We also got 2 brand new textures for Autopolis: 1 by Erling and 1 by Trick.
Here are some pictures:

Trick's version:

Erling's version:

More textures are on the way.
For now, we already changed the old Irohazaka textures to the standard version with green grass.
Hopefully, we can find a better version for it.
If there are any requests for retextures or even new maps, feel free to drop them in the shoutbox or message any member of the Mappack Mod Team on skype.

SHHADA (& The Mappack Mod Team)

Saturday, February 8, 2014

[Mappack 1.4] Step 1 - Kick Off!

Hi guys.

So it has finally started. Mappack 1.4 is in process!
I'm very happy to keep this series rolling and to keep it up in the community.
Here's just some extra info.

First off, some sad news for the true mappack fans.
Naka has decided to step away from TC and Mappack 1.4.
We are a little sad about this, but as long as we are friends and as long as we all agree, it will be allright.
Naka has a lot of work to do himself and keeping up with the team and progressing might be to much.
We can't forget, he plays a major role in the SARP team and has other priorities as well.
After all, TC started as a side project for fun.

Now for some good news.
We know we have to step up the game with 1.4.
It's kinda hard to top 1.3 after all, we managed to get so many maps together, including the big ones such as Rokko and Mt. Koyo.
So, in order to get better results, we gathered around a team for making Mappack 1.4.

The members are:
SHHADA - Me, myself and I. I will lead the team, help with scripting, retexturing and optionally testing and modeling. I'll try to do as much as I can together in team work with the others.
Alex - Our very own true Uphiller. He will mostly be involved with things such as opinions, testing and many other things
Erling - A very skilled texture maker. He will be involved in retexturing maps and perhaps even making seasonal textures for maps.
FreeZiic - The modeler. He has been working on numerous amount of convertions of maps from SA to IV and hopefully will gain more and more experience with SA maps and benefit the mappack a lot!
Godlike - Our trusty Downhiller. He will be helping me a lot. Next to being my trusty right hand, he will also be doing various other things, such as scripting and testing. He will be doing a lot of research as well.
Trick - Another skillful texture maker. He will be, just like Erling, involved with the textures on every map. A lot of retextures and making some maps look better overall. Hopefully he will help as well with the videos.
Jay - Our Downhill expert. He will be mostly involved with testing, opinions, possibly a bit of scripting and overall getting questions answered. He will also do a lot of research, just like Godlike.
KOHDYKTOP - The map maker. He models, scripts, converts and makes a lot of maps. He will be an important asset to the team. Without him, there would be no extra maps at all.
Flash - a skillful Modder. His previous experience with map modding will help us greatly in getting better results and helping us understand things better. He probably will do some scripting as well
Juaddy - Our Uphill expert. His previous experience on working together with the rest of TC and Naka on Mappack 1.3 will help us get more maps into the mappack. He will have various tasks of his own choice.
Unique - The fully focused tester. His keen eye, which he got from driving maps on a daily/weekly base, will help us find the errors we can't see. His advice will help the mappack greatly.

We just started collecting maps & retextures and we are putting our ideas all together, picking out the best ones.
It will be a long way till it's done.
The release date will be somewhere in the Summer.
Official release date will be announced later, probably in a video.
I hope to make a new update soon, probably next month.
We're really excited to keep up the mappack for the community.

That's all for now.
If there will be any new members, i'll be sure to let you guys know in the latest mappack update.
Keep following the blog for the latest mappack update.

SHHADA (& The Mappack Modding Team)

Sunday, January 19, 2014

Quick Announcement!

How you guys doing?

We would just like you to know that we transfered to a new IP.
Be sure to add our server ;)

Further more, Mappack will be starting to kick off pretty soon.
So watch out for some future updates in the next couple of weeks / months!